![]() Tiger style is so much better than crane and snake in this game that the other styles are almost completely invalidated. The main combat is ok but it's really unbalanced. I like dipping into minigames a little between story missions but LJ insists that the extra minigames are locked behind hours of building Yagami's reputation in the school and doing other (sometimes less enjoyable) minigames. The game puts a lot of emphasis on the school side stories which are nice but some of the later mini games are gated behind grinding out progression in earlier school minigames. Also the sections where you infiltrate a dangerous area are always broken up by the lame platforming and stealth sections that just break the pace up and don't provide interesting gameplay by themselves. I found it hard to invest and none of the twists or setpieces really blew my mind. The plot, despite having some dark enough concepts lacks bite and bombast. The villain is not as threatening as the game makes him out to be, Reiko Kusumoto is fairly dull, Sawa never really endears herself to the player bar one major moment of vulnerability early on so you never get too invested in her and the kids in the main story only really appear at the start and the end. The new characters aren't really amazing either. Saori has another section where she gets dolled up again, which feels like a real retread of the first game. ![]() All of the returning characters from Judgment don't really serve much of a purpose in the actual plot, they'll help Yagami out a little bit but they don't really have anything going on themselves. The story deals with ambiguity and shades of grey in the legal system and discussing what is real justice and has a lot of stuff about childhood bullies too. The plot takes a while to get going and when it does get going it's not particularly exciting. 50% PlayStation 4Very ok sequel to the first judgment game using assets from Yakuza 7.
0 Comments
Leave a Reply. |